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TMS320DM8168CCYG2 Mosfet Power Transistor DSP, DSC DaVinci Digital Media Processor
1 Features
1
• High-Performance DaVinci Digital Media Processors
– ARM® CortexTM-A8 RISC Processor
• Up to 1.20 GHz – C674xTM VLIW DSP
Upto1GHz
Up to 8000 MIPS and 6000 MFLOPS
Fully Software-Compatible with C67x+ and
C64x+TM
• ARM Cortex-A8 Core
– ARMv7 Architecture
In-Order, Dual-Issue, Superscalar Processor
Core
NEONTM Multimedia Architecture
– Supports Integer and Floating Point (VFPv3- IEEE754 Compliant)
• Jazelle® RCT Execution Environment
ARM Cortex-A8 Memory Architecture – 32-KB Instruction and Data Caches – 256-KB L2 Cache
– 64-KB RAM, 48-KB of Boot ROM
TMS320C674x Floating-Point VLIW DSP
– 64 General-Purpose Registers (32-Bit)
– Six ALU (32-Bit and 40-Bit) Functional Units
Supports 32-Bit Integer, SP (IEEE Single Precision, 32-Bit) and DP (IEEE Double Precision, 64-Bit) Floating Point
Supports up to Four SP Adds Per Clock and Four DP Adds Every Two Clocks
Supports up to Two Floating-Point (SP or DP) Approximate Reciprocal or Square Root Operations Per Cycle
– Two Multiply Functional Units
Mixed-Precision IEEE Floating-Point Multiply
Supported up to:
– 2SPxSP→SPPerClock
– 2SPxSP→DPEveryTwoClocks – 2SPxDP→DPEveryThreeClocks – 2DPxDP→DPEveryFourClocks
Fixed-Point Multiply Supports Two 32 x 32 Multiplies, Four 16 x 16-Bit Multiplies Including Complex Multiplies, or Eight 8 x 8- Bit Multiplies per Clock Cycle
C674x Two-Level Memory Architecture
– 32-KB L1P and L1D RAM and Cache
– 256-KB L2 Unified Mapped RAM and Caches
• System Memory Management Unit (System MMU) – Maps C674x DSP and EMDA TCB Memory
Accesses to System Addresses
• 512KB of On-Chip Memory Controller (OCMC)
RAM
• Media Controller
– Manages HDVPSS and HDVICP2 Modules
• Up to Three Programmable High-Definition Video
Image Coprocessing (HDVICP2) Engines
– Encode, Decode, Transcode Operations
– H.264, MPEG-2, VC-1, MPEG-4 SP and ASP
• SGX530 3D Graphics Engine (Available Only on the DM8168 Device)
– Delivers up to 30 MTriangles per Second
– Universal Scalable Shader Engine
– Direct3D® Mobile, OpenGL® ES 1.1 and 2.0, OpenVGTM 1.1, OpenMaxTM API Support
– Advanced Geometry DMA Driven Operation
– Programmable HQ Image Anti-Aliasing • Endianness
– ARM, DSP Instructions and Data – Little Endian • HD Video Processing Subsystem (HDVPSS)
– Two 165-MHz HD Video Capture Channels
One 16-Bit or 24-Bit and One 16-Bit Channel
Each Channel Splittable Into Dual 8-Bit
Capture Channels
– Two 165-MHz HD Video Display Channels
• One 16-Bit, 24-Bit, 30-Bit Channel and One 16-Bit Channel
– Simultaneous SD and HD Analog Output
– Digital HDMI 1.3 Transmitter with PHY with
HDCP up to 165-MHz Pixel Clock – Three Graphics Layers
• Dual 32-Bit DDR2 and DDR3 SDRAM Interfaces
– Supports up to DDR2-800 and DDR3-1600
– Up to Eight x8 Devices Total
– 2GB of Total Address Space
– Dynamic Memory Manager (DMM)
Programmable Multi-Zone Memory Mapping
and Interleaving
Enables Efficient 2D Block Accesses
Supports Tiled Objects in 0°, 90°, 180°, or
270° Orientation and Mirroring
Optimizes Interlaced Accesses
• One PCI Express® (PCIe) 2.0 Port with Integrated PHY